Ancient Empires: A Gaming Approach Credit Hours: 3 Level: Undergraduate Explores the concept of empire, focusing on the Mediterranean during Classical Antiquity, including the empires of Rome, Greece, and Egypt. Along with historical case studies, grand-strategy video gaming provides tools for understanding the complexities of empire-building, maintenance, and collapse, and for exploring themes of governance, diplomacy, and military strategy. Prerequisites: One 1000-level ENGL course or one 1000-level CLAS course or second year or higher student standing or permission of department Course Type: Classical Culture